Lisp games are in the air

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Apr. 3rd, 2008 | 11:09 am

Rob Henderson is on a quest. A quest to develop a game in Common Lisp, for Windows. Go, Rob!

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from: [info]aerique.myopenid.com
date: Apr. 4th, 2008 09:46 am (UTC)
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There are definitely Lisp games in the air!

My biggest question, which I haven't posted anywhere yet*, is how to deliver a cross-platform game for Windows / Linux / OSX? Assuming it's a commercial game and one doesn't want to deliver it with the source right away.

Are fasl-files easily reverse-engineered?

*) I've been out of the Lisp loop for a few years. I would have asked this question on comp.lang.lisp years ago but I'm not sure whether that's the best venue anymore.

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from: anonymous
date: Apr. 4th, 2008 04:05 pm (UTC)
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aerique: Easiest way to do it is to just dump the image together with the lisp executable. Most implementations provide a way to do that and you can still load patches etc. from .fasls.
I'd also guess that not too many people are going to bother reverse engineering lisp .fasls anyway, unless you are Will Wright.

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