Lisp games are in the air
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Apr. 3rd, 2008 | 11:09 am
Rob Henderson is on a quest. A quest to develop a game in Common Lisp, for Windows. Go, Rob!
Rob Henderson is on a quest. A quest to develop a game in Common Lisp, for Windows. Go, Rob!
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aerique.myopenid.com
date: Apr. 4th, 2008 09:46 am (UTC)
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My biggest question, which I haven't posted anywhere yet*, is how to deliver a cross-platform game for Windows / Linux / OSX? Assuming it's a commercial game and one doesn't want to deliver it with the source right away.
Are fasl-files easily reverse-engineered?
*) I've been out of the Lisp loop for a few years. I would have asked this question on comp.lang.lisp years ago but I'm not sure whether that's the best venue anymore.
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from: anonymous
date: Apr. 4th, 2008 04:05 pm (UTC)
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I'd also guess that not too many people are going to bother reverse engineering lisp .fasls anyway, unless you are Will Wright.
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